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From steam workshop without game
From steam workshop without game







from steam workshop without game

On the back side are four rear buttons – a welcome standard feature for anyone who’s grown accustomed to using “Pro”-style controllers like the Xbox Elite and borderline essential for playing games designed with a keyboard in mind. In an interview with IGN, Valve President Gabe Newell said hitting the Steam Deck’s price point was “painful” but also “critical” to its success.

  • $649 for a 512GB NVMe SSD, as well as an anti-glare etched glass screen treatment.Īll three versions also have a Micro SD slot to expand their storage further.
  • However they do differ primarily in their storage capacity: The Steam Deck comes in three different models, all of which have the same custom AMD APU, meaning there isn’t a power difference between them. The triggers felt a little bit squishy for my taste, but it’s worth noting that I was using a non-final hardware unit, so it’s possible that things might change as Valve tweaks the Steam Deck before launch.

    from steam workshop without game

    Similarly, the face buttons and bumpers all felt solid, and served me well through a few runs of Hades. The full-size thumbsticks felt precise, and while the D-pad wasn’t quite as clicky as I’d like, it was fully serviceable for rounding out some quarter-circles in Guilty Gear Strive. As a result, it’s easy and natural for your thumbs to reach the Steam Deck’s face buttons, D-pad, and thumbsticks. However, as soon as I held it myself, the layout felt completely natural: the intuitive hand orientation when you grab the Steam Deck is more straight up and down, like holding the sides of a steering wheel, whereas with a controller your hands are at more of an angle.

    from steam workshop without game

    Primarily that’s because the thumbsticks are in-line with the D-pad and face buttons, which looks a bit odd when you’re used to the more staggered arrangement found on most controllers. When I first saw the hardware, I admit I was a bit thrown off by its control layout.









    From steam workshop without game